World Karate Federation
Kumite & Kata Competition Rules
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Kumite Competition Rules - Prohibited Behaviour and Penalties
WKF Scorekeepers Training Video
KUMITE
RULES
ARTICLE
1:KUMITE COMPETITION AREA
ARTICLE
2:OFFICIAL DRESS
ARTICLE
3:ORGANISATION OF KUMITE COMPETITIONS
ARTICLE 4:THE
REFEREE PANEL
ARTICLE
5:DURATION OF BOUT
ARTICLE
6:SCORING
ARTICLE
7:CRITERIA FOR DECISION
ARTICLE
8:PROHIBITED BEHAVIOUR
ARTICLE
9:PENALTIES
ARTICLE
10:INJURIES AND ACCIDENTS IN COMPETITION
ARTICLE
11:OFFICIAL PROTEST
ARTICLE
12:POWERS AND DUTIES
ARTICLE
13:STARTING, SUSPENDING AND ENDING OF MATCHES
ARTICLE
14:MODIFICATIONS
KATA RULES
ARTICLE
1:KATA COMPETITION AREA
ARTICLE
2:OFFICIAL DRESS
ARTICLE
3:ORGANISATION OF KATA COMPETITION
ARTICLE 4:THE
JUDGING PANEL
ARTICLE
5:CRITERIA FOR DECISION
ARTICLE
6:OPERATION OF MATCHES
APPENDIX
1: THE TERMINOLOGY
APPENDIX 2:
GESTURES AND FLAG SIGNALS
ANNOUNCEMENTS AND GESTURES OF THE
REFEREE
THE JUDGES FLAG SIGNALS
APPENDIX 3: OPERATIONAL GUIDELINES FOR REFEREES AND JUDGES
APPENDIX 4: SCOREKEEPERS MARKS
APPENDIX 5: LAYOUT OF THE KUMITE COMPETITION AREA
APPENDIX 6: LAYOUT OF THE KATA COMPETITION AREA
APPENDIX 7: THE COMPULSORY KATA LIST
APPENDIX 8: W.K.F. MAJOR KATA LIST
APPENDIX 9: THE KARATE GI
It should be noted that the male
gender used in this text also refers to the female
KUMITE RULES
ARTICLE 1: KUMITE COMPETITION AREA
1.The competition area must be flat and devoid of hazard.
2.The competition area will be a
matted square, of a WKF approved type, with sides of eight metres
(measured from the outside) with an additional two metres on all sides
as a safety area. There will be a clear safety area of two metres on
each side.
3.A line half a metre long must be drawn two metres from the centre of the competition area for positioning the Referee.
4.Two parallel lines each one metre
long and at right angles to the Referee's line, must be drawn at a
distance of one and a half metres from the centre of the competition
area for positioning the competitors.
5.The Judges will be seated in the
safety area, one directly facing the referee, and one behind each of the
fighters, and one metre towards the Referee. Each will be equipped with
a red and a blue flag.
6.The Arbitrator will be seated at a
small table just outside the safety area, behind, and to the left of
the Referee. He will be equipped with a red flag or sign, and a buzzer.
7.The score-supervisor will be seated at the official score table, between the scorekeeper and the timekeeper.
8.The one metre border should be in a different colour from the rest of the matted area.
EXPLANATION:
I.There must be no advertisement hoardings, walls, pillars etc. within one metre of the safety area's outer perimeter.
II.The mats used should be non-slip
where they contact the floor proper but have a low co-efficient of
friction on the upper surface. They should not be as thick as Judo mats,
since these impede Karate movement. The Referee must ensure that mat
modules do not move apart during the competition, since gaps cause
injuries and constitute a hazard. They must be of approved WKF design.
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ARTICLE 2:OFFICIAL DRESS
1.Contestants and their coaches must wear the official uniform as herein defined.
2.The Referee Commission may disbar any official or competitor who does not comply with this regulation.
REFEREES
1.Referees and Judges must wear
the official uniform designated by the Referee Commission. This uniform
must be worn at all tournaments and courses.
2.The official uniform will be as follows:
A single breasted navy blue blazer bearing two silver buttons.
A white shirt with short sleeves.
An official tie, worn without tiepin.
Plain light-grey trousers without turn-ups.
Plain dark blue or black socks and black slip-on shoes for use on the match area.
Female referees and judges may wear a hairclip.
CONTESTANTS
1.Contestants must wear a white
karate gi without stripes or piping. The national emblem or flag of the
country will be worn on the left breast of the jacket and may not exceed
an overall size of 12cm by 8cm (see Appendix 9). Only the original
manufacturer’s labels may be displayed on the gi. In addition,
identification issued by the Organising Committee will be worn on the
back. One contestant must wear a red belt and the other a blue belt. The
red and blue belts must be around five centimetres wide and of a length
sufficient to allow fifteen centimetres free on each side of the knot.
2.Notwithstanding paragraph 1
above, the Directing Committee may authorise the display of special
labels or trademarks of approved sponsors.
3.The jacket, when tightened
around the waist with the belt, must be of a minimum length that covers
the hips, but must not be more than three-quarters thigh length. Female
competitors may wear a plain white T-shirt beneath the Karate jacket.
4.The maximum length of the
jacket sleeves must be no longer then the bend of the wrist and no
shorter than halfway down the forearm. Jacket sleeves may not be rolled
up.
5.The trousers must be long
enough to cover at least two thirds of the shin and must not reach below
the anklebone. Trouser legs may not be rolled up.
6.Contestants must keep their
hair clean and cut to a length that does not obstruct smooth bout
conduct. Hachimaki (headband) will not be allowed. Should the Referee
consider any contestant's hair too long and/or unclean, he may disbar
the contestant from the bout. In Kumite matches hair slides are
prohibited, as are metal hairgrips. In Kata, a discreet hair clip is
permitted. Ribbons and other decorations are prohibited.
7.Contestants must have short
fingernails and must not wear metallic or other objects, which might
injure their opponents. The use of metallic teeth braces must be
approved by the Referee and the Official Doctor. The contestant accepts
full responsibility for any injury.
8.The following protective equipment is compulsory:
8.1 WKF approved mitts, one contestant wearing red and the other wearing blue.
8.2. Gum shield
8.3. The female chest protector approved by the WKF
8.4. The shin pads approved by the WKF
8.5. The foot protection approved by the WKF
Groin Guards are not mandatory but if worn must be of approved WKF type
9.Glasses are forbidden. Soft contact lenses can be worn at the contestant's own risk.
10.The wearing of unauthorised clothing or equipment is forbidden.
11.All protective equipment must be W.K.F. homologated.
12.It is the duty of the
Arbitrator (Kansa) to ensure before each match or bout that the
competitors are wearing the approved equipment. (In the case of
Continental Union, International, or National Federation Championships
it should be noted that WKF approved equipment, must be accepted and
cannot be refused).
13.The use of bandages,
padding, or supports because of injury must be approved by the Referee
on the advice of the Official Doctor.
COACHES
1.Coaches shall at all times
during the tournament, wear the official tracksuit of their National
Federation and display their official identification.
EXPLANATION:
I.The contestant must wear a
single belt. This will be red for AKA and blue for AO. Belts of grade
should not be worn during the bout.
II.Gum shields must fit properly.
Groin protectors using a removable plastic cup slipped into a jockstrap
are not permitted and persons wearing them will be held at fault.
III.There may well be a religious
basis for the wearing of certain items such as turbans or amulets.
Persons wishing, by virtue of their religion, to wear what would
otherwise be construed as unauthorised clothing must notify the Referee
Commission in advance of a tournament. The Referee Commission will
examine each application on its merit. No accommodation will be made for
people who just turn up on the day and expect to participate.
IV.If a contestant comes into the
area inappropriately dressed, he or she will not be immediately
disqualified; instead the fighter will be given one minute to remedy
matters.
V.If the Referee Commission agrees, Refereeing Officials may be allowed to remove their blazers.
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ARTICLE 3:ORGANISATION OF KUMITE COMPETITIONS
1.A Karate tournament may comprise
Kumite competition and/or Kata competition. The Kumite competition may
be further divided into the team match and the individual match. The
individual match may be further divided into weight divisions and open
category. Weight divisions are divided ultimately into bouts. The term
“bout” also describes the individual Kumite competitions between
opposing pairs of team members.
2.No contestant may be replaced by another in an individual title match.
3.Individual contestants or teams that do not present themselves when called will be disqualified (KIKEN) from that category.
4.Male teams comprise seven
members with five competing in a round. Female teams comprise four
members with three competing in a round.
5.The contestants are all members of the team. There are no fixed reserves.
6.Before each match, a team
representative must hand into the official table, an official form
defining the names and fighting order of the competing team members. The
participants drawn from the full team of seven, or four members, and
their fighting order, can be changed for each round provided the new
fighting order is notified first, but once notified, it cannot then be
changed until that round is completed.
7.A team will be disqualified
if any of its members or its coach changes the team's composition or
fighting order without written notification prior to the round.
EXPLANATION:
I.A “round” is a discrete stage
in a competition leading to the eventual identification of finalists. In
an elimination Kumite competition, a round eliminates fifty percent of
contestants within it, counting byes as contestants. In this context,
the round can apply equally to a stage in either primary elimination or
repechage. In a matrix, or “round robin” competition, a round allows all
contestants in a pool to fight once.
II.The use of contestants' names
causes problems of pronunciation and identification. Tournament numbers
should be allotted and used.
III.When lining up before a match, a
team will present the actual fighters. The unused fighter(s) and the
Coach will not be included and shall sit in an area set aside for them.
IV.In order to compete male teams
must present at least three competitors and female teams must present at
least two competitors. A team with less than the required number of
competitors will forfeit the match (Kiken).
V.The fighting order form can be
presented by the Coach, or a nominated contestant from the team. If the
Coach hands in the form, he must be clearly identifiable as such;
otherwise, it may be rejected. The list must include the name of the
country or club the belt colour allotted to the team for that match and
the fighting order of the team members. Both the competitor’s names and
their tournament numbers must be included and the form signed by the
coach, or a nominated person.
VI.If, through an error in
charting, the wrong contestants compete, then regardless of the outcome,
that bout/match is declared null and void. To reduce such errors the
winner of each bout/match must confirm victory with the control table
before leaving the area.
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ARTICLE 4:THE REFEREE PANEL
1.The Refereeing Panel for each match shall consist of one Referee (SHUSHIN), three Judges (FUKUSHIN), and one arbitrator (KANSA).
2.The Referee and Judges of a kumite bout must not have the nationality of either of the participants.
3.In addition, for facilitating
the operation of matches, several timekeepers, caller announcers,
record keepers, and score supervisors shall be appointed.
EXPLANATION:
I.At the start of a Kumite
match, the Referee stands on the outside edge of the match area. On the
Referee’s left stand Judges numbers 1 and 2, and on the right stands the
Arbitrator and Judge number 3.
II.After the formal exchange of
bows by contestants and Referee Panel, the Referee takes a step back,
the Judges and Arbitrator turn inwards, and all bow together. All then
take up their positions.
III.When changing the entire
Referee Panel, the departing Officials take up position as at the start
of the bout or match, bow to each other, then leave the area together.
IV.When individual Judges change, the incoming Judge goes to the outgoing Judge, they bow together and change positions.
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ARTICLE 5:DURATION OF BOUT
1.Duration of the Kumite bout is
defined as three minutes for Senior Male Kumite (both teams and
individuals) and two minutes for Women's, Junior, and Cadet bouts.
2.The timing of the bout starts when the Referee gives the signal to start, and stops each time the Referee calls “YAME”.
3.The timekeeper shall give signals
by a clearly audible gong, or buzzer, indicating “30 seconds to go” or
“time up”. The “time up” signal marks the end of the bout.
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ARTICLE 6:SCORING
1.Scores are as follows:
a)SANBONThree points
b)NIHONTwo points
c)IPPONOne point
2.A score is awarded when a technique is performed according to the following criteria to a scoring area:
a)Good form
b)Sporting attitude
c)Vigorous application
d)Awareness (ZANSHIN)
e)Good timing
f)Correct distance
3.SANBON is awarded for:
a)Jodan kicks.
b)Throwing or leg sweeping the opponent to the mat followed by a scoring technique.
4.NIHON is awarded for:
a)Chudan kicks.
b)Punches on the back, including back of the head and neck.
c)Combination hand techniques, the individual components of which each score in their own right.
d)Unbalancing the opponent and scoring.
5.IPPON is awarded for:
a)Chudan or Jodan Tsuki.
b)Uchi.
6.Attacks are limited to the following areas:
a)Head
b)Face
c)Neck
d)Abdomen
e)Chest
f)Back
g)Side
7.An effective technique delivered
at the same time that the end of the bout is signalled, is considered
valid. A technique even if effective, delivered after an order to
suspend or stop the bout shall not be scored and may result in a penalty
being imposed on the offender.
8.No technique, even if technically
correct, will be scored if it is delivered when the two contestants are
outside the competition area. However, if one of the contestants
delivers an effective technique while still inside the competition area
and before the Referee calls “YAME”, the technique will be scored.
9.Simultaneous, effective scoring
techniques delivered by both contestants, the one on the other (AIUCHI)
shall not score.
EXPLANATION:
In order to score, a technique must be
applied to a scoring area as defined in paragraph 6 above. The technique
must be appropriately controlled with regard to the area being attacked
and must satisfy all six scoring criteria in paragraph 2 above.
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Vocabulary
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Technical Criteria
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Sanbon (3 Points) is awarded for:
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- Jodan kicks. Jodan being defined as the face, head and neck.
- Any scoring technique which is delivered after legally throwing, leg sweeping, or taking the opponent down to the mat.
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Nihon (2 Points) is awarded for:
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- Chudan kicks. Chudan being defined as the abdomen, chest, back and side.
- Punches(Tsuki) delivered to the opponent’s back, including the back of the head and neck.
- Combinations of punching and
striking (tsuki and uchi) the individual components of which each score
in their own right, delivered to any of the seven scoring areas.
- Any scoring technique (other
than Jodan Kicks) delivered after permissible physical action of the
contestant has caused the opponent to lose balance as the score is made.
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Ippon (1 Point) is awarded for:
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- Any punch (tsuki) delivered to any of the seven scoring areas excluding the back, the back of the head and neck.
- Any strike (uchi) delivered to any of the seven scoring areas.
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I.For reasons of safety, throws
where the opponent is thrown without being held onto, or thrown
dangerously, or where the pivot point is above hip level, are prohibited
and will incur a warning or penalty. Exceptions are conventional karate
leg sweeping techniques, which do not require the opponent to be held
while executing the sweep such as de ashi-barai, ko uchi gari, kani waza
etc. After a throw has been executed the referee will allow the
contestant two to three seconds in which to attempt a scoring technique.
II.When a contestant slips,
falls, or loses balance as a result of their own action and is scored
upon by the opponent the score will be given as if the contestant had
been standing upright.
III.A technique with “Good
Form” is said to have characteristics conferring probable effectiveness
within the framework of traditional Karate concepts.
IV.Sporting Attitude is a
component of good form and refers to a non-malicious attitude of great
concentration obvious during delivery of the scoring technique.
V.Vigorous Application defines the power and speed of the technique and the palpable will for it to succeed.
VI.Awareness (ZANSHIN) is that
criterion most often missed when a score is assessed. It is the state of
continued commitment in which the contestant maintains total
concentration, observation, and awareness of the opponent's potentiality
to counter-attack. He does not turn his face away during delivery of
the technique, and remains facing the opponent afterwards.
VII.Good Timing means delivering a technique when it will have the greatest potential effect.
VIII.Correct Distance similarly
means delivering a technique at the precise distance where it will have
the greatest potential effect. Thus if the technique is delivered on an
opponent who is rapidly moving away, the potential effect of that blow
is reduced.
IX.Distancing also relates to
the point at which the completed technique comes to rest on or near the
target. A punch or kick that comes somewhere between skin touch and 2—5
centimetres from the face, may be said to have the correct distance.
However, Jodan punches, which come within a reasonable distance of the
target and which the opponent makes no attempt to block or avoid will be
scored, provided the technique meets the other criteria.
X.A worthless technique is a
worthless technique —- regardless of where and how it is delivered. A
technique, which is badly deficient in good form, or lacking power, will
score nothing.
XI.Techniques, which land below
the belt may score, as long as they are above the pubic bone. The neck
is a target area and so is the throat. However, no contact to the throat
is permitted, although a score may be awarded for a properly controlled
technique, which does not touch.
XII.A technique, which lands
upon the shoulder blades, may score. The non-scoring part of the
shoulder is the junction of the upper bone of the arm with the shoulder
blades and collarbones.
XIII.The time-up bell signals
the end of scoring possibilities in that bout, even though the Referee
may inadvertently not halt the bout immediately. The time-up bell does
not however mean that penalties cannot be imposed. Penalties can be
imposed by the Refereeing Panel up to the point where the contestants
leave that area after the bout's conclusion. Penalties can be imposed
after that, but then only by the Referee Commission.
XIV.True Aiuchis are rare. Not
only must two techniques land simultaneously, but both must be valid
scoring techniques, each with good form etc. Two techniques may well
land simultaneously, but seldom are both, if indeed either, effective
scores. The Referee must not dismiss as Aiuchi, a situation where only
one of the simultaneous pair is actually a score. This is not Aiuchi.
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ARTICLE 7:CRITERIA FOR DECISION
The result of a bout is determined by a
contestant obtaining a clear lead of eight points, or at time-up, having
the highest number of points, obtaining a decision (HANTEI), or by a
HANSOKU, SHIKKAKU, or KIKEN, imposed against a contestant.
1.When a bout ends with equal
scores, or no scores, the Referee will announce a tie (HIKIWAKE) and the
start of the ENCHO-SEN if applicable.
2.In individual bouts, if there
is a tie, an extension not exceeding one minute will be fought
(ENCHO-SEN). An ENCHO-SEN is an extension of the bout, and all penalties
and warnings issued still apply. The first competitor to obtain an
award will be declared the winner. In the event that neither competitor
is awarded a score, during the ENCHO-SEN, the decision will be made by a
final vote of the Referee and three Judges (HANTEI). A decision in
favour of one or the other competitor is obligatory and is taken on the
basis of the following;
a) The attitude, fighting spirit, and strength demonstrated by the contestants.
b) The superiority of tactics and techniques displayed.
c) Which of the contestants has initiated the majority of the action.
3.In team competition, there will be no extension (ENCHO-SEN) in the event of drawn bouts except as stated in paragraph 5 below.
4.The winning team is the one with
the most bout victories. Should the two teams have the same number of
bout victories then the winning team will be the one with the most
points, taking both winning and losing bouts into account. The maximum
points difference or lead recorded in any bout will be eight.
5.If the two teams have the same
number of bout victories and points, then a deciding bout will be held.
In the event of a continuing tie, there will be an extension (ENCHO-SEN)
not exceeding one minute. The first competitor to obtain an award will
be declared the winner. In the event that there is no score the decision
will be made by vote of the Referee and three Judges (HANTEI).
6.In team matches when a team has
won sufficient bout victories or scored sufficient points as to be the
established winner then the match is declared over and no further bouts
will take place.
EXPLANATION:
I.When deciding the outcome of a bout by
vote (HANTEI) at the end of an inconclusive ENCHO-SEN, the Referee will
move to the match area perimeter and call “HANTEI”, followed by a
two-tone blast of the whistle. The Judges will indicate their opinions
by means of their flags and the Referee will at the same time indicate
his own vote by raising his arm on the side of the preferred contestant.
The Referee will give a short blast on his whistle, return to his
original position and announce the majority decision.
II.In the event of a tied vote, the
Referee will resolve the tie by use of his casting vote. On returning to
his original position, the Referee will place one arm across his chest
and raise his bent arm on the side of the preferred choice to show he is
using his casting vote. He will then indicate the winner in the normal
way
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ARTICLE 8:PROHIBITED BEHAVIOUR
There are two categories of prohibited behaviour, Category 1 and Category 2.
CATEGORY 1.
1.Techniques which make excessive contact,
having regard to the scoring area attacked, and techniques which make
contact with the throat.
2.Attacks to the arms or legs, groin, joints, or instep.
3.Attacks to the face with open hand techniques.
4.Dangerous or forbidden throwing techniques.
CATEGORY 2.
1.Feigning, or exaggerating injury.
2.Repeated exits from the competition area (JOGAI).
3.Self-endangerment by indulging in
behaviour, which exposes the contestant to injury by the opponent, or
failing to take adequate measures for self-protection, (MUBOBI).
4.Avoiding combat as a means of preventing the opponent having the opportunity to score.
5. Clinching, wrestling, pushing, or seizing, without attempting a throw or other technique.
6.Techniques, which by their nature, cannot be controlled for the safety of the opponent and dangerous and uncontrolled attacks.
7.Attacks with the head, knees, or elbows.
8.Talking to, or goading the
opponent, failing to obey the orders of the referee, discourteous
behaviour towards the refereeing officials, or other breaches of
etiquette.
EXPLANATION:
I.Karate competition is a sport, and for
that reason some of the most dangerous techniques are banned and all
techniques must be controlled. Trained competitors can absorb relatively
powerful blows on muscled areas such as the abdomen, but the fact
remains that the head, face, neck, groin and joints are particularly
susceptible to injury. Therefore any technique, which results in injury,
may be penalised unless caused by the recipient. The contestants must
perform all techniques with control and good form. If they cannot, then
regardless of the technique misused, a warning or penalty must be
imposed.
FACE CONTACT — SENIORS AND JUNIORS
II.For Senior and Junior competitors,
non-injurious, light, controlled “touch” contact to the face, head, and
neck is allowed (but not to the throat). Where contact is deemed by the
referee to be too strong, but does not diminish the competitor’s chances
of winning, a warning (CHUKOKU) may be given. A second contact under
the same circumstances will be penalised by KEIKOKU and IPPON (one
point), given to the opponent. A third offence will be given HANSOKU
CHUI and NIHON (two points), to the injured competitor. A further
offence will result in disqualification by HANSOKU.
FACE CONTACT — CADETS
III.For Cadets, all hand techniques to the
head, face, and neck must have absolute control. Should the glove touch
the target the Referee Panel will not award a score. Kicking techniques
to the head, face and neck, are allowed to make a light “skin touch”
only. In the case of techniques, which make contact considered to be
more than a “glove” or “skin” touch, the Referee Panel will give a
warning or penalty. Any technique to the head, face or neck, which
causes injury no matter how slight, will be warned or penalised unless
caused by the recipient.
IV.The Referee must constantly observe the
injured contestant. A short delay in giving a judgement allows injury
symptoms such as a nosebleed to develop. Observation will also reveal
any efforts by the contestant to aggravate slight injury for tactical
advantage. Examples of this are blowing violently through an injured
nose, or rubbing the face roughly.
V.Pre-existing injury can produce symptoms
out of all proportion to the degree of contact used and referees must
take this into account when considering penalties for seemingly
excessive contact. For example, what appears to be a relatively light
contact could result in a competitor being unable to continue due to the
cumulative effect of injury sustained in an earlier bout. Before the
start of a match or bout, the Match Area Controller must examine the
medical cards and ensure that the contestants are fit to fight. The
Referee must be informed if a contestant has been treated for injury.
VI.Contestants who over-react to light
contact, in an effort to have the referee penalise their opponent, such
as holding the face and staggering about, or falling unnecessarily, will
be immediately warned or penalised themselves.
VII.Feigning of an injury, which does not
exist, is a serious infraction of the rules. SHIKKAKU will be imposed on
the contestant feigning injury i.e., when such things as collapse and
rolling about on the floor are not supported by evidence of commensurate
injury as reported by a neutral doctor. Exaggerating an injury, which
does exist is less serious. A warning or penalty should be imposed for
exaggerating injury.
VIII.Competitors, who receive SHIKKAKU for
feigning injury will be taken from the competition area and put
directly into the hands of the W.K.F. Medical Commission, who will carry
out an immediate examination of the competitor. The Medical Commission
will submit its report before the end of the Championship, for the
consideration of the Referee Commission. Competitors who feign injury
will be subject to the strongest penalties, up to and including
suspension for life for repeated offences.
IX.The throat is a particularly vulnerable
area and even the slightest contact will be warned or penalised, unless
it is the recipient’s own fault.
X.Throwing techniques are divided into two
types. The established “conventional” karate leg sweeping techniques
such as de ashi barai, ko uchi gari, etc., where the opponent is swept
off-balance or thrown without being grabbed first — and those throws
requiring that the opponent be grabbed or held as the throw is executed.
The pivotal point of the throw must not be above the hip and the
opponent must be held onto throughout, so that a safe landing can be
made. Over the shoulder throws such as seio nage, kata garuma etc., are
expressly forbidden, as are so-called “sacrifice” throws such as tomoe
nage, sumi gaeshi etc. If an opponent is injured as a result of a
throwing technique, the Referee Panel will decide whether a penalty is
called for.
XI.Open hand techniques to the face are forbidden due to the danger to the contestant’s sight.
XII.JOGAI relates to a situation where a
contestant's foot, or any other part of the body, touches the floor
outside of the match area. An exception is when the contestant is
physically pushed or thrown from the area by the opponent.
XIII.A contestant who delivers a scoring
technique then exits the area before the Referee calls “Yamae” will be
given the value of the score and Jogai will not be imposed. If the
contestant’s attempt to score is unsuccessful the exit will be recorded
as a Jogai.
XIV.If AO exits just after Aka scores with
a successful attack, then “Yame” will occur immediately on the score
and AO's exit will not be recorded. If AO exits, or has exited as Aka's
score is made (with Aka remaining within the area), then both Aka's
score will be awarded and AO's Jogai penalty will be imposed.
XV.The contestant who constantly retreats
without effective counter, who clinches unnecessarily, or who
deliberately exits the area rather than allow the opponent an
opportunity to score must be warned or penalised. This often occurs
during the closing seconds of a bout. If the offence occurs with ten
seconds or more of the bout time remaining the referee will warn the
offender. If there has been a previous Category 2 offence or offences,
this will result in a penalty being imposed.
If however, there is less than ten seconds
to go, the referee will penalise the offender with Keikoku (whether
there has been a previous Category 2 Chukoku or not) and award an Ippon
to the opponent. If there has been a previous Category 2 Keikoku the
Referee will penalise the offender with Hansoku Chui and award Nihon to
the opponent. If there has been a previous Category 2 Hansoku Chui the
Referee will penalise the offender with Hansoku and award the bout to
the opponent. However, the referee must ensure that the contestant’s
behaviour is not a defensive measure due to the opponent acting in a
reckless or dangerous manner, in which case the attacker should be
warned or penalised.
XVI.An example of MUBOBI is the instance
in which the contestant launches a committed attack without regard for
personal safety. Some contestants throw themselves into a long
reverse-punch, and are unable to block a counter. Such open attacks
constitute an act of Mubobi and cannot score. As a tactical theatrical
move, some fighters turn away immediately in a mock display of dominance
to demonstrate a scored point. They drop their guard and lapse
awareness of the opponent. The purpose of the turn-away is to draw the
Referee's attention to their technique. This is also a clear act of
Mubobi. Should the offender receive an excessive contact and/or sustain
an injury and the fault is considered to be the recipient’s, the referee
will issue a Category 2 warning or penalty and may decline to give a
penalty to the opponent.
XVII.Any discourteous behaviour from a
member of an official delegation can earn the disqualification of a
competitor, the entire team, or delegation from the tournament.
..........................................................................................................................<top>
ARTICLE 9:PENALTIES
WARNING: (CHUKOKU)May be imposed for
attendant minor infractions or the first instance of a minor infraction.
KEIKOKU:This is a penalty in which IPPON
(one point), is added to the opponent's score. KEIKOKU is imposed for
minor infractions for which a warning has previously been given in that
bout, or for infractions not sufficiently serious to merit HANSOKU-CHUI.
HANSOKU-CHUI:This is a penalty in which
NIHON (two points), is added to the opponent's score. HANSOKU-CHUI is
usually imposed for infractions for which a KEIKOKU has previously been
given in that bout although it may be imposed directly for serious
infringements, which do not merit HANSOKU.
HANSOKU:This is imposed following a very
serious infraction or when a HANSOKU CHUI has already been given. It
results in the disqualification of the contestant. In team matches the
fouled competitor’s score will be set at eight points and the offender’s
score will be zeroed.
SHIKKAKU:This is a disqualification from
the actual tournament, competition, or match In order to define the
limit of SHIKKAKU, the Referee Commission, must be consulted. SHIKKAKU
may be invoked when a contestant fails to obey the orders of the
referee, acts maliciously, or commits an act which harms the prestige
and honour of Karate-do, or when other actions are considered to violate
the rules and spirit of the tournament. In team matches the fouled
competitor’s score will be set at eight points and the offender’s score
will be zeroed.
EXPLANATION:
I.Category 1 and Category 2 penalties do not cross-accumulate.
II.A penalty can be directly imposed for a
rules infraction but once given, repeats of that category of infraction
must be accompanied by an increase in severity of penalty imposed. It
is not, for example, possible to give a warning or penalty for excessive
contact then give another warning for a second instance of excessive
contact.
III.Warnings (CHUKOKU) are given where
there has clearly been a minor infraction of the rules, but the
contestant's potential for winning is not diminished (in the opinion of
the Referee Panel) by the opponent's foul.
IV.A KEIKOKU may be imposed directly,
without first giving a warning. KEIKOKU is normally imposed where the
contestant's potential for winning is slightly diminished (in the
opinion of the Referee Panel) by the opponent's foul.
V.A HANSOKU CHUI may be imposed directly,
or following a warning, or KEIKOKU and is used where the contestant's
potential for winning has been seriously reduced (in the opinion of the
Referee Panel) by the opponent's foul.
VI.A HANSOKU is imposed for cumulative
penalties but can also be imposed directly for serious rules
infractions. It is used when the contestant's potential for winning has
been reduced virtually to zero (in the opinion of the Referee Panel) by
the opponent's foul.
VII.Any competitor who receives HANSOKU
for causing injury, and who has in the opinion of the Referee Panel and
Match Area Controller, acted recklessly or dangerously or who is
considered not to have the requisite control skills necessary for WKF
competition, will be reported to the Referee Commission. The Referee
Commission will decide if that competitor shall be suspended from the
rest of that competition and/or subsequent competitions.
VIII.A SHIKKAKU can be directly imposed,
without warnings of any kind. The contestant need have done nothing to
merit it — it is sufficient if the Coach or non-combatant members of the
contestants' delegation behave in such a way as to harm the prestige
and honour of Karate-Do. If the Referee believes that a contestant has
acted maliciously, regardless of whether or not actual physical injury
has been caused, Shikkaku and not Hansoku, is the correct penalty.
IX.A public announcement of Shikkaku must be made.
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ARTICLE 10:INJURIES AND ACCIDENTS IN COMPETITION
1.KIKEN or forfeiture is the decision
given, when a contestant or contestants fail to present themselves when
called, are unable to continue, abandon the bout, or are withdrawn on
the order of the Referee. The grounds for abandonment may include injury
not ascribable to the opponent's actions.
2.If two contestants injure each
other, or are suffering from the effects of previously incurred injury,
and are declared by the tournament doctor to be unable to continue, the
bout is awarded to the contestant who has amassed the most points. In
Individual Matches if the points score is equal, then a vote (HANTEI)
will decide the outcome of the bout. In Team Matches the Referee will
announce a tie (HIKIWAKE). Should the situation occur in a deciding Team
Match ENCHO-SEN then a vote (HANTEI) will determine the outcome.
3.An injured contestant who has been declared unfit to fight by the tournament doctor cannot fight again in that competition.
4.An injured contestant who wins a
bout through disqualification due to injury is not allowed to fight
again in the competition without permission from the doctor. If he is
injured, he may win a second bout by disqualification but is immediately
withdrawn from further Kumite competition in that tournament.
5.When a contestant is injured, the
Referee shall at once halt the bout and call the doctor. The doctor is
authorised to diagnose and treat injury only.
6.A competitor who is injured
during a bout in progress and requires medical treatment will be allowed
three minutes in which to receive it. If treatment is not completed
within the time allowed, the Referee will decide if the competitor shall
be declared unfit to fight (Article 13, Paragraph 9d), or whether an
extension of treatment time shall be given.
7.Any competitor who falls, is
thrown, or knocked down, and does not fully regain his or her feet
within ten seconds, is considered unfit to continue fighting and will be
automatically withdrawn from all Kumite events in that tournament. In
the event that a competitor falls, is thrown, or knocked down and does
not regain his or her feet immediately, the referee will signal to the
timekeeper to start the ten second count-down by a blast on his whistle,
at the same time calling the doctor if required. The timekeeper will
stop the clock when the referee raises his arm.
EXPLANATION:
I.When the doctor declares the contestant
unfit, the appropriate entry must be made on the contestant's monitoring
card. The extent of unfitness must be made clear to other Refereeing
Panels.
II.A contestant may win through
disqualification of the opponent for accumulated minor Category 1
infractions. Perhaps the winner has sustained no significant injury. A
second win on the same grounds must lead to withdrawal, even though the
contestant may be physically able to continue.
III.The referee should only call the
doctor when a contestant is injured and needs medical treatment.
IV.The doctor is obliged to make safety
recommendations only as they relate to the proper medical management of
that particular injured contestant.
V.When applying the “Ten Second Rule” the
time will be kept by a timekeeper appointed for this specific purpose. A
warning will be sounded at seven seconds followed by the final bell at
ten seconds. The timekeeper will start the clock only on the referee’s
signal. The timekeeper will stop the clock when the competitor stands
fully upright and the referee raises his arm.
VI.The Referee Panel will decide the
winner on the basis of HANSOKU, KIKEN, or SHIKKAKU as the case may be.
VII.In team matches, should a team member
receive KIKEN, their score, if any, will be zeroed and the opponent’s
score will be set at eight points.
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ARTICLE 11:OFFICIAL PROTEST
1.No one may protest about a judgement to the members of the Refereeing Panel.
2.If a refereeing procedure appears
to contravene the rules, the President of the Federation, or the
official representative is the only one allowed to make a protest.
3.The protest will take the form of
a written report submitted immediately after the bout in which the
protest was generated. (The sole exception is when the protest concerns
an administrative malfunction. The Match Area Controller should be
notified immediately the administrative malfunction is detected).
4.The protest must be submitted to a
representative of the Appeals Jury. In due course the Jury will review
the circumstances leading to the protested decision. Having considered
all the facts available, they will produce a report, and shall be
empowered to take such action as may be called for.
5.Any protest concerning
application of the rules must be made in accordance with the complaints
procedure defined by the WKF EC. It must be submitted in writing and
signed by the official representative of the team or contestant(s).
6.The complainant must deposit a
Protest Fee as agreed by the WKF EC, and this, together with the protest
must be lodged with a representative of the Appeals Jury.
7. Composition of the Appeals Panel
The Appeals Jury is comprised of three
senior referee representatives appointed by the Referee Commission (RC).
No two members may be appointed from the same National Federation. The
RC should also appoint three additional members with designated
numbering from 1 to 3 that automatically will replace any of the
originally appointed Appeals Jury members in a conflict of interest
situation where the jury member is of the same nationality or have a
family relationship by blood or as an In-Law with any of the parties
involved in the protested incident, including all members of the
refereeing panel involved in the protested incident.
8. Appeals Evaluation Process
It is the responsibility of the party
receiving the protest to convene the Appeals Jury and deposit the
protest sum with the Treasurer.
Once convened, the Appeals Jury will
immediately make such inquiries and investigations, as they deem
necessary to substantiate the merit of the protest. Each of the three
members is obliged to give his/her verdict as to the validity of the
protest. Abstentions are not acceptable.
9. Declined Protests
If a protest is found invalid, the Appeals
Jury will appoint one of its members to verbally notify the protester
that the protest has been declined, mark the original document with the
word “DECLINED”, and have it signed by each of the members of the
Appeals Jury, before depositing the protest with the Treasurer, who in
turn will forward it to the Secretary General.
10. Accepted Protests
If a protest is accepted, the appeals Jury
will liaise with the Organizing Commission (OC) and Referee Commission
to take such measures as can be practically carried out to remedy the
situation including the possibilities of:
•Reversing previous judgments that contravene the rules
•Voiding results of the affected matches in the pool from the point previous to the incident
•Redoing such matches that have been affected by the incident
•Issuing a recommendation to the RC that
involved referees are evaluated for correction or sanction
The responsibility rests with the Appeals
Jury to exercise restraint and sound judgment in taking actions that
will disturb the program of the event in any significant manner.
Reversing the process of the eliminations is a last option to secure a
fair outcome.
The Appeals Jury will appoint one of its
members who will verbally notify the protester that the protest has been
accepted, mark the original document with the word “ACCEPTED”, and have
it signed by each of the members of the Appeals Jury, before depositing
the protest with the Treasurer, who will return the deposited amount to
the protestor, and in turn forward the protest document to the
Secretary General.
11. Incident Report
Subsequent to handling the incident in the
above prescribed manner, the Jury Panel will reconvene and elaborate a
simple protest incident report, describing their findings and state
their reason(s) for accepting or rejecting the protest. The report
should be signed by all three members of the Appeals Jury and submitted
to the Secretary General.
12. Power and Constraints
The decision of the Appeals Jury is final,
and can only be overruled by a decision of the Executive Committee.
The Appeals Jury may not impose sanctions
or penalties. Their function is to pass judgment on the merit of the
protest and instigate required actions from the RC and OC to take
remedial action to rectify any refereeing procedure found to contravene
the rules.
EXPLANATION:
I.The protest must give the names of the
contestants, the Referee Panel officiating, and the precise details of
what is being protested. No general claims about overall standards will
be accepted as a legitimate protest. The burden of proving the validity
of the protest lies with the complainant.
II.The protest will be reviewed by the
Appeals Jury and as part of this review, the Jury will study the
evidence submitted in support of the protest. The Jury may also study
videos and question Officials, in an effort to objectively examine the
protest's validity.
III.If the protest is held by the Appeals
Jury to be valid, the appropriate action will be taken. In addition, all
such measures will be taken to avoid a recurrence in future
competitions. The deposit paid will be refunded by the Treasury.
IV.If the protest is held by the Appeals
Jury to be invalid, it will be rejected and the deposit forfeited to
WKF.
V.Ensuing matches or bouts will not be
delayed, even if an official protest is being prepared. It is the
responsibility of the Arbitrator, to ensure that the match has been
conducted in accordance with the Rules of Competition.
VI.In case of an administrative
malfunction during a match in progress, the Coach can notify the Match
Area Controller directly. In turn, the Match Area Controller will notify
the Referee.
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ARTICLE 12:POWERS AND DUTIES
REFEREE COMMISSION
The Referee Commission’s powers and duties shall be as follows:
1.To ensure the correct preparation
for each given tournament in consultation with the Organising
Commission, with regard to competition area arrangement, the provision
and deployment of all equipment and necessary facilities, match
operation and supervision, safety precautions, etc.
2.To appoint and deploy the Match
Area Controllers (Chief Referees) to their respective areas and to act
upon and take such action as may be required by the reports of the Match
Area Controllers.
3.To supervise and co-ordinate the overall performance of the refereeing officials.
4.To nominate substitute officials where such are required.
5.To pass the final judgement on
matters of a technical nature which may arise during a given match and
for which there are no stipulations in the rules.
MATCH AREA CONTROLLERS
1.The Match Area Controllers powers and duties shall be as follows:
2.To delegate, appoint, and supervise the Referees and Judges, for all matches in areas under their control.
3.To oversee the performance of the
Referees and Judges in their areas, and to ensure that the Officials
appointed are capable of the tasks allotted them.
4.To order the Referee to halt the match when the Arbitrator signals a contravention of the Rules of Competition.
5.To prepare a daily, written
report, on the performance of each official under their supervision,
together with their recommendations, if any, to the Referee Commission.
REFEREES
The Referee's powers shall be as follows:
1.The Referee (“SHUSHIN”) shall
have the power to conduct matches including announcing the start, the
suspension, and the end of the match.
2.To award points.
3.To explain to the Match Area Controller, Referee Commission, or Appeals Jury, if necessary, the basis for giving a judgement.
4.To impose penalties and to issue warnings, before, during, or after a bout.
5.To obtain and act upon the opinion(s) of the Judges.
6.To announce extensions.
7.To conduct voting of the Referee Panel (HANTEI) and announce the result.
8.To resolve ties
9.To announce the winner.
10.The authority of the Referee is not confined solely to the competition area but also to all of its immediate perimeter.
11.The Referee shall give all commands and make all announcements.
JUDGES
The Judges (FUKUSHIN) powers shall be as follows:
1.To assist the Referee by flag signals.
2.To exercise a right to vote on a decision to be taken.
The Judges shall carefully observe the
actions of the contestants and signal to the Referee an opinion in the
following cases:
a)When a score is observed.
b)When a contestant has committed a prohibited act and/or techniques.
c)When an injury or illness of a contestant is noticed.
d)When both or either of the contestants have moved out of the competition area (JOGAI).
e)In other cases when it is deemed necessary to call the attention of the Referee.
ARBITRATORS
The Arbitrator (KANSA) will assist the
Match Area Controller by overseeing the match or bout in progress.
Should decisions of the Referee and/or Judges, not be in accordance with
the Rules of Competition, the Arbitrator will immediately raise the red
flag or sign and sound the buzzer. The Match Area Controller will
instruct the Referee to halt the match or bout and correct the
irregularity. Records kept of the match shall become official records
subject to the approval of the Arbitrator. Before the start of each
match or bout the Arbitrator will ensure that the contestants’ are
wearing approved equipment.
SCORE SUPERVISORS
The Score Supervisor will keep a separate
record of the scores awarded by the Referee and at the same time oversee
the actions of the appointed timekeepers and scorekeepers.
EXPLANATION:
I.When three judges give the same signal,
or indicate a score for the same competitor, the referee will stop the
bout and render the majority decision. Should the referee fail to stop
the bout the arbitrator will raise the red flag or sign and sound the
buzzer.
II.When two judges give the same signal,
or indicate a score for the same competitor, the referee will consider
their opinions but may decline to stop the bout if he believes them to
be mistaken.
III.However, when the bout is halted, the
majority decision will prevail. The referee may ask the judges to
re-consider, but may not give a decision against two judges, unless he
has the positive support of the other judge.In the case of the two
judges indicating “Mienai” and one Judge indicating an opinion contrary
to that of the Referee then the Referee’s decision will take precedence
IV.When the Referee sees a score he will
call “YAME” and halt the bout using the prescribed signal. He will then
indicate his preference by holding his bent arm palm upwards on the side
of the scoring contestant.
V.In the event of a two/two decision the
Referee will indicate with the appropriate signal why the other
contestant’s score is not considered to be valid and then award the
score to the opponent.
VI.The referee may ask the judges to
re-consider when he believes them mistaken, or when implementation would
be a violation of the rules.
VII.When three judges each have different
opinions, the referee may give a decision, which is supported by one of
the judges.
VIII.At HANTEI the referee and judges each
have one vote. In the event of a tied ENCHO-SEN the Referee will have a
casting vote.
IX.The Judges must only score what they
actually see. If they are not sure that a technique actually reached a
scoring area, they should signal that they did not see, (MIENAI).
X.The role of the Arbitrator is to ensure
that the match or bout is conducted in accordance with the Rules of
Competition. He is not there as an additional Judge. He has no vote, nor
has he any authority in matters of judgement, such as whether a score
was valid or if JOGAI occurred. His sole responsibility is in matters of
procedure.
XI.In the event that the Referee does not
hear the time-up bell, the Score-Supervisor will blow his whistle.
XII.When explaining the basis for a
judgement after the match, the Referee Panel may speak to the Match Area
Controller, the Referee Commission, or the Appeals Jury. They will
explain to no one else.
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ARTICLE 13:STARTING, SUSPENDING AND ENDING OF MATCHES
1.The terms and gestures to be
used by the Referee and Judges in the operation of a match shall be as
specified in Appendices 1 and 2.
2.The Referee and Judges shall take
up their prescribed positions and following an exchange of bows between
the contestants; the Referee will announce “SHOBU HAJIME!” and the bout
will commence.
3.The Referee will stop the bout by
announcing “YAME”. If necessary, the Referee will order the contestants
to take up their original positions (MOTO NO ICHI).
4.The Referee returns to his
position and the Judges indicate their opinion by means of a signal. In
the case of a score to be awarded the Referee identifies the contestant
(Aka or AO), the area attacked (Chudan or Jodan), the scoring technique
(Tsuki, Uchi, or Keri), and then awards the relevant score using the
prescribed gesture. The Referee then restarts the bout by calling
“TSUZUKETE HAJIME”.
5.When a contestant has established
a clear lead of eight points during a bout, the Referee shall call
“YAME” and order the contestants back to their starting lines as he
returns to his. The winner is then declared and indicated by the Referee
raising a hand on the side of the winner and declaring “AO (AKA) NO
KACHI”. The bout is ended at this point.
6.When time is up, the contestant
who has the most points is declared the winner, indicated by the Referee
raising a hand on the side of the winner, and declaring “AO (AKA) NO
KACHI”. The bout is ended at this point.
7.When time is up and scores are
equal, or no scores have been awarded, the Referee shall call “YAME” and
return to his position. He will announce a tie (HIKIWAKE) and start the
ENCHO-SEN if applicable.
8.At HANTEI the Referee and Judges
each have one vote. In the event of a tied vote at the end of an
inconclusive ENCHO-SEN the Referee will have a casting vote which will
be used to break the tie.
9.When faced with the following situations, the Referee will call “YAME!” and halt the bout temporarily.
a.When either or both contestants are out of the match area.
b.When the Referee orders the contestant to adjust the karate- gi or protective equipment.
c.When a contestant has contravened the rules.
d.When the Referee considers that one or
both of the contestants cannot continue with the bout owing to injuries,
illness, or other causes. Heeding the tournament doctor's opinion, the
Referee will decide whether the bout should be continued.
e.When a contestant seizes the opponent
and does not perform an immediate technique, or throw within two to
three seconds.
f.When one or both contestants fall or are
thrown and no effective techniques are made within two to three
seconds.
g.When both contestants are off their feet
following a fall or attempted throw and begin to wrestle.
h.When a score is observed.
i.When three judges give the same signal, or indicate a score for the same competitor.
j.When requested to do so by the Match Area Controller.
EXPLANATION:
I.When beginning a bout, the Referee first
calls the contestants to their starting lines. If a contestant enters
the area prematurely, they must be motioned off. The contestants must
bow properly to each other — a quick nod is both discourteous and
insufficient. The Referee can call for a bow where none is volunteered
by motioning as shown in Appendix 2 of the rules.
II.When restarting the bout, the Referee
should check that both contestants are on their lines and properly
composed. Contestants jumping up and down or otherwise fidgeting must be
stilled before combat can recommence. The Referee must restart the bout
with the minimum of delay.
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ARTICLE 14:MODIFICATIONS
Only the WKF Sports Commission with the
approval of the WKF Directing Committee can alter or modify these rules.
KATA RULES
ARTICLE 1:KATA COMPETITION AREA
1.The competition area must be flat and devoid of hazard.
2.The competition area must be of sufficient size to permit the uninterrupted performance of Kata.
EXPLANATION:
I.For the proper performance of Kata a
stable smooth surface is required. Usually the matted Kumite areas will
be suitable.
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ARTICLE 2:OFFICIAL DRESS
1.Contestants and Judges must wear the official uniform as defined in Article 2 of the Kumite Rules.
2.Any person who does not comply with this regulation may be disbarred.
EXPLANATION:
I.The karate-gi jacket may not be removed during the performance of Kata.
II.Contestants who present themselves
incorrectly dressed will be given one minute in which to remedy matters.
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ARTICLE 3:ORGANISATION OF KATA COMPETITION
1.Kata competition takes the form of
Team and Individual matches. Team matches consist of competition between
three person teams. Each Team is exclusively male, or exclusively
female. The Individual Kata match consists of individual performance in
separate male and female divisions.
2.The elimination system with repechage will be applied.
3.The contestants will be expected
to perform both compulsory (“SHITEI”) and free selection (“TOKUI”) Kata
during the competition. Kata will be in accordance with the schools of
Karate-do recognised by the WKF based on the Goju, Shito, Shoto, and
Wado systems. A schedule of the compulsory Kata is given in Appendix 6
and a list of the free selection Kata, in Appendix 7.
4. When performing Shitei Kata no variation is permitted.
5.When performing TOKUI Kata the
contestants may choose from the list in Appendix 7. Variations as taught
by the contestant’s school are permitted.
6.The score table will be notified of the choice of kata prior to each round.
7.Contestants must perform a different Kata in each round. Once performed a Kata may not be repeated.
8.Contestants in the repechage may perform SHITEI or TOKUI Kata subject to paragraph 7 above.
9.In the Finals of Team Kata
Competition, the two Finalist Teams will perform their chosen Kata from
the Tokui list in Appendix 7 in the usual way. They will then perform a
demonstration of the meaning of the Kata (BUNKAI). The time allowed for
the BUNKAI demonstration is five minutes. The official timekeeper will
start the countdown clock as the team members perform the bow at the
completion of the KATA performance and will stop the clock at the final
bow after the BUNKAI performance. A team which exceeds the five minute
period allowed will be disqualified. The use of traditional weapons,
ancillary equipment or additional apparel is not allowed.
EXPLANATION:
1.The number and type of kata required is
dependant on the number of individual competitors or teams entered as
shown in the following table. Byes are counted as competitors or teams.
|
Competitors or Teams
|
Kata Required
|
Tokui
|
Shitei
|
|
65-128
|
7
|
5
|
2
|
|
33-64
|
6
|
4
|
2
|
|
17-32
|
5
|
3
|
2
|
|
9-16
|
4
|
3
|
1
|
|
5-8
|
3
|
3
|
0
|
|
4
|
2
|
2
|
0
|
|
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ARTICLE 4:THE JUDGING PANEL
1.The panel of three or five Judges for each match will be designated by the Referee Commission or Match Area Controller.
2.The Judges of a kata match must not have the nationality of either of the participants.
3.In addition, timekeepers, scorekeepers and caller/announcers will be appointed.
EXPLANATION:
I.The Chief Kata Judge will sit at the
perimeter of the competition area facing the contestant(s). The other
two judges will sit on the left and right sides, two metres from the
centreline of the area, and towards the contestant’s entry point.
II.Five Judges may be used when sufficient
personnel are available to allow neutrality of nationality and karate
style. If five Judges are being used the Chief Judge will sit in the
centre position facing the contestant(s) and the other four will be
seated at the corners of the competition area.
III.Each Judge will have a red and a blue
flag or, if electronic scoreboards are being used, an input terminal.
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ARTICLE 5:CRITERIA FOR DECISION
1.The Kata must be performed with
competence, and must demonstrate a clear understanding of the
traditional principles it contains. In assessing the performance of a
contestant or team the Judges will look for:
a.A realistic demonstration of the Kata meaning.
b.Understanding of the techniques being used (BUNKAI).
c.Good timing, rhythm, speed, balance, and focus of power (KIME).
d.Correct and proper use of breathing as an aid to KIME.
e.Correct focus of attention (CHAKUGAN) and concentration.
f.Correct stances (DACHI) with proper tension in the legs, and feet flat on the floor.
g.Proper tension in the abdomen (HARA) and no bobbing up and down of the hips when moving.
h.Correct form (KIHON) of the style being demonstrated.
i.The performance should also be evaluated
with a view to discerning other points such as the difficulty of the
kata presented.
j.In Team Kata synchronisation without external cues is an added factor.
1.A contestant who varies the Shitei Kata will be disqualified.
2.A contestant who comes to a halt during
the performance of Shitei or Tokui Kata, or who performs a Kata
different from that announced or as notified to the score table will be
disqualified.
3.A contestant who performs an ineligible kata or repeats a kata will be disqualified.
EXPLANATION:
I.Kata is not a dance or theatrical
performance. It must adhere to the traditional values and principles. It
must be realistic in fighting terms and display concentration, power,
and potential impact in its techniques. It must demonstrate strength,
power, and speed — as well as grace, rhythm, and balance.
II.In Team Kata, all three team members
must start the Kata facing in the same direction and towards the Chief
Judge.
III.The members of the team must
demonstrate competence in all aspects of the kata performance, as well
as synchronisation.
IV.Commands to start and stop the
performance, stamping the feet, slapping the chest, arms, or karate-gi,
and inappropriate exhalation, are all examples of external cues and
should be taken into account by the Judges when arriving at a decision.
V.It is the sole responsibility of the
coach or the competitor to ensure that the kata as notified to the score
table is appropriate for that particular round.
..........................................................................................................................<top>
ARTICLE 6:OPERATION OF MATCHES
1.At the start of each bout and in
answer to their names, the two contestants, one wearing a red belt
(AKA), and the other wearing a blue belt (AO), will line up at the match
area perimeter facing the Chief Kata Judge. Following a bow to the
Judging Panel, AO will then step back out of the Match Area. After
moving to the starting position and a clear announcement of the name of
the Kata that is to be performed, AKA will begin. On completion of the
Kata, AKA will leave the area to await the performance of AO. After AO’s
Kata has been completed both will return to the match area perimeter
and await the decision from the Panel.
2.If the Kata does not conform to
the Rules, or there is some other irregularity, the Chief Judge may call
the other Judges in order to reach a verdict.
3.If a contestant is disqualified the Chief Judge will cross and uncross the flags (as in the Kumite TORIMASEN signal).
4.After completion of both Kata,
the contestants will stand side by side on the perimeter. The Chief
Judge will call for a decision (HANTEI) and blow a two-tone blast on the
whistle whereupon the Judges will cast their votes.
5.The decision will be for AKA or
AO. No ties are permitted. The competitor, who receives the majority of
votes will be declared the winner by the caller/announcer.
6.The competitors will bow to each other, then to the Judging Panel, and leave the area.
EXPLANATION:
I.The starting point for Kata performance is within the perimeter of the competition area.
II.If flags are being used the Chief Judge
will call for a decision (HANTEI) and blow a two-tone blast on the
whistle. The Judges will raise the flags simultaneously. After giving
sufficient time for the votes to be counted the flags will be lowered
after a further short blast on the whistle.
III.Should a competitor fail to turn up
when called or withdraws (Kiken) the decision will be awarded
automatically to the opponent without the need to perform the previously
notified kata.
..........................................................................................................................<top>
APPENDIX 1: the terminology
|
SHOBU HAJIME
|
Start the Match or Bout
|
After the announcement, the Referee takes a step back.
|
|
ATOSHI BARAKU
|
A little more time left
|
An audible signal will be
given by the timekeeper 30 seconds before the actual end of the bout
and the Referee will announce “Atoshi Baraku”.
|
|
YAME
|
Stop
|
Interruption, or end of the bout. As he makes the announcement, the Referee makes a downward chopping motion with his hand.
|
|
MOTO NO ICHI
|
Original position
|
Contestants and Referee return to their starting positions.
|
|
TSUZUKETE
|
Fight on
|
Resumption of fighting ordered when an unauthorised interruption occurs.
|
|
TSUZUKETE HAJIME
|
Resume fighting - Begin
|
The Referee stands in a
forward stance. As he says “Tsuzukete” he extends his arms, palms
outwards towards the contestants. As he says “Hajime” he turns the palms
and brings them rapidly towards one another, at the same time stepping
back.
|
|
SHUGO
|
Judges called
|
The Referee calls the Judges at the end of the match or bout, or to recommend Shikkaku.
|
|
HANTEI
|
Decision
|
Referee calls for a
decision at the end of an inconclusive Echo-Sen. After a short blast of
the whistle, the Judges render their vote by flag signal and the Referee
indicates his own vote at the same time by raising his arm.
|
|
HIKIWAKE
|
Draw
|
In case of a tied bout, the Referee crosses his arms, then extends them with the palms showing to the front.
|
|
TORIMASEN
|
Unacceptable as a scoring technique
|
The Referee crosses his arms then makes a cutting motion, palms downward.
|
|
ENCHO-SEN
|
Extension of the bout
|
The Referee re-opens the match with the command, “Shobu Hajime”.
|
|
AIUCHI
|
Simultaneous scoring techniques
|
No point is awarded to either contestant. Referee brings his fists together in front of his chest.
|
|
AKA (AO) NO KACHI
|
Red (Blue) wins
|
The Referee obliquely raises his arm on the side of the winner.
|
|
AKA (AO) SANBON
|
Red (Blue) scores three points
|
The Referee raises his arm up at 45 degrees on the side of the scorer.
|
|
AKA (AO) NIHON
|
Red (Blue) scores two points
|
The Referee extends his arm at shoulder level on the side of the scorer.
|
|
AKA (AO) IPPON
|
Red (Blue) scores one point
|
The Referee extends his arm downward at 45 degrees on the side of the scorer.
|
|
CHUKOKU
|
First Category 1 or Category 2 warning without penalty
|
For Category 1 offences,
the Referee turns toward the offender and crosses his arms at chest
level. For Category 2 offences, the Referee points his index finger (arm
bent), at the face of the offender.
|
|
KEIKOKU
|
Warning with Ippon penalty
|
The Referee indicates a
Category 1 or 2 offence then points with his index finger downwards at
45 degrees in the direction of the offender, and awards Ippon (one
point) to the opponent.
|
|
HANSOKU-CHUI
|
Warning with Nihon penalty
|
The Referee indicates a
Category 1 or 2 offence then points with his index finger horizontally
in the direction of the offender and awards Nihon (two points) to the
opponent.
|
|
HANSOKU
|
Disqualification
|
The Referee indicates a
Category 1 or 2 offence then points with his index finger upwards at 45
degrees in the direction of the offender, and announces a win for the
opponent.
|
|
JOGAI
|
Exit from the match area
|
The Referee points his
index finger on the side of the offender to indicate to the Judges that
the contestant has moved out of the area.
|
|
SHIKKAKU
|
Disqualification “Leave the Area”
|
The Referee points first
upwards at 45 degrees in the direction of the offender then motions out
and behind with the announcement “Aka (AO) Shikkaku!” He then announces a
win for the opponent.
|
|
KIKEN
|
Renunciation
|
The Referee points downwards at 45 degrees in the direction of the contestant’s starting line.
|
|
MUBOBI
|
Self Endangerment
|
The
Referee touches his face then turning his hand edge forward, moves it
back and forth to indicate to the Judges that the contestant endangered
himself.
|
|
..........................................................................................................................<top>
APPENDIX 2: GESTURES AND FLAG SIGNALS
ANNOUNCEMENTS AND GESTURES OF THE REFEREE
|
SHOMEN-NI-REI
The Referee extends his arms palms
to the front.
|
|
|
OTAGAI-NI-REI
The Referee motions to the
contestants to bow to each other.
|
|
|
SHOBU HAJIME
“Start the Match”
After the
announcement, the Referee takes a step back.
|
|
|
YAME
“Stop”
Interruption or end of a match or
bout. As he makes the announcement, the Referee makes a
downward chopping motion with his hand.
|
|
|
TSUZUKETE HAJIME
“Resume fighting—Begin”
As he
says “Tsuzukete”, and standing in a forward stance, the
Referee extends his arms outward with his palms facing the
contestants. As he says “Hajime” he turns the palms and brings
them rapidly towards one another at the same time stepping
back.
|
|
|
THE REFEREE’S OPINION
After calling “Yame” and
using the prescribed signal the Referee indicates his
preference by holding his bent arm palm upwards on the side of
the scoring contestant.
|
|
|
IPPON (1 point)
The Referee extends his arm
downward at 45 degrees on the side of the scorer.
|
|
|
NIHON (Two Points)
The Referee extends his arm at
shoulder level on the side of the scorer.
|
|
|
SANBON (Three Points)
The Referee extends his arm
upward at 45 degrees on the side of the scorer.
|
|
|
CANCEL LAST DECISION
When an award or penalty has
been given in error the Referee turns towards the contestant,
announces “Aka” or “AO”, crosses his arms, then makes a
cutting motion, palms downward, to indicate that the last
decision has been cancelled.
|
|
|
NO KACHI (Win)
At the end of the match or bout,
announcing “Aka (or AO) No Kachi” the Referee extends his arm
upward at 45 degrees on the side of the winner.
|
|
|
KIKEN
“Renunciation”
The Referee points with
the index finger towards the renouncing contestant's line then
announces a win to the opponent.
|
|
|
SHIKKAKU
“Disqualification, Leave the Area”.
The Referee points first upwards at 45 degrees in the
direction of the offender then motions out and behind with the
announcement “Aka (AO) Shikkaku!” He then announces a win for
the opponent.
|
|
|
HIKIWAKE
“Draw”
When time is up and scores
are equal, or no scores have been awarded the Referee crosses
his arms then extends them with the palms showing to the
front.
|
|
|
CATEGORY 1 OFFENCE
The Referee crosses his open
hands with the edge of one wrist on the edge of the other at
chest level.
|
|
|
CATEGORY 2 OFFENCE
The Referee points with a bent
arm at the face of the offender.
|
|
|
CHUKOKU
Making the appropriate signal the Referee
gives a warning of a Category 1 or Category 2 offence. No
penalty is issued at this time.
|
|
|
KEIKOKU
“Ippon Penalty”.
The Referee indicates
a Category 1 or 2 offence then points with his index finger
downwards at 45 degrees in the direction of the offender, and
awards Ippon (one point) to the opponent.
|
|
|
HANSOKU CHUI
“Nihon Penalty”.
The Referee
indicates a Category 1 or 2 offence then points with his index
finger horizontally in the direction of the offender and
awards Nihon (two points), to the opponent.
|
|
|
HANSOKU
“Disqualification”
The Referee
indicates a Category 1 or 2 offence then points with his index
finger upwards at 45 degrees in the direction of the offender,
and awards a win to the opponent.
|
|
|
AIUCHI
“Simultaneous Scoring Techniques”.
No
point is awarded to either contestant. The Referee brings the
fists together in front of the chest.
|
|
|
TORIMASEN
“Unacceptable as a Scoring
Technique”
The Referee crosses his arms then makes a
cutting motion, palms downward. When the Referee uses this
signal to the Judges followed by the signal for
reconsideration it means that the technique was deficient in
one or more of the six scoring criteria.
|
|
|
RECONSIDERATION
After indicating his reasons, the
Referee asks the Judges to reconsider their
opinions.
|
|
|
AKA (AO) SCORED FIRST
The Referee indicates to
the Judges that Aka scored first by bringing the open right
hand to the palm of the left hand. If AO was first, the left
hand points into the right hand.
|
|
|
TECHNIQUE BLOCKED OR OFF TARGET.
The Referee
places an open hand over the other arm to indicate to the
Judges that the technique was blocked or hit a non-scoring
area.
|
|
|
TECHNIQUE MISSED
The Referee moves the
clenched fist across the body to indicate to the Judges that
the technique missed or glanced off the scoring
area.
|
|
|
EXCESSIVE CONTACT
The Referee indicates to the
Judges that there has been excessive contact or other Category
1 offence.
|
|
|
FEIGNING OR EXAGGERATING INJURY
The Referee holds
both hands to his face to indicate to the Judges a Category 2
offence.
|
|
|
JOGAI
“Exit from the Match Area”
The Referee
indicates an exit to the Judges, by pointing with the index
finger to the match area boundaryon the side of the
offender.
|
|
|
MUBOBI (Self Endangerment)
The Referee touches
his face then turning the hand edge forward, moves it back and
forth to indicate to the Judges that the contestant has
endangered himself.
|
|
|
AVOIDING COMBAT
The Referee makes a circling
motion with the down turned index finger to indicate to the
Judges a Category 2 offence.
|
|
|
UNNECESSARY CLINCHING, WRESTLING, PUSHING OR SEIZING
WITHOUT A TECHNIQUE
The Referee holds both clenched
fists at shoulder level or makes a pushing motion with both
open hands to indicate to the Judges a Category 2
offence.
|
|
|
DANGEROUS AND UNCONTROLLED ATTACKS
The Referee
brings his clenched fist past the side of his head to indicate
to the Judges a Category 2 offence.
|
|
|
ATTACKS WITH THE HEAD KNEES OR ELBOWS
The Referee
touches his forehead, knee, or elbow with the open hand to
indicate to the Judges a Category 2 offence.
|
|
|
TALKING TO OR GOADING THE OPPONENT AND DISCOURTEOUS
BEHAVIOUR
The Referee places his index finger to his
lips to indicate to the Judges a Category 2
offence.
|
|
|
SHUGO
“Judges Called”
The Referee calls the
Judges at the end of the match or bout: or to recommend
Shikkaku.
|
|
|
THE JUDGE’S FLAG SIGNALS
|
IPPON
|
NIHON
|
|
SANBON
|
|
FOUL
Warning of a foul. The
appropriate flag is waved in a circle, then a Category 1 or 2
signal is made.
|
CATEGORY 1 OFFENCE
The flags are crossed and
extended with the arms straight.
|
|
CATEGORY 2 OFFENCE
The Judge points the flag with
arm bent.
|
|
JOGAI
The Judge taps the floor with
the appropriate flag
|
KEIKOKU
|
|
HANSOKU CHUI
|
HANSOKU
|
|
TORIMASEN
|
|
AIUCHI
The flags are moved toward each
other, in front of the chest.
|
MIENAI
The flags are held in front of
the face.
|
|
..........................................................................................................................<top>
APPENDIX 3: OPERATIONAL GUIDELINES FOR REFEREES
AND JUDGES
This Appendix is intended to give assistance to
Referees and Judges where there may be no obvious guidance in the Rules or
Explanations.
EXCESSIVE CONTACT
When a contestant
makes a scoring technique immediately followed by another which makes
excessive contact the Referee Panel does not award the score and instead
issues a Category 1 warning or penalty (unless it is the recipient’s own
fault).
EXCESSIVE CONTACT AND EXAGGERATION
When a
competitor makes a pretence of having received an excessive contact and
the Referee Panel decides instead that the technique in question was
controlled, satisfying all six scoring criteria, then a score will be
awarded and a Category 2 warning or penalty for feigning or exaggeration
will be issued. (Always taking into account that severe cases of feigning
injury may warrant Shikakku.)
MUBOBI
A warning or penalty
for Mubobi is given when a competitor is hit or injured through his or her
own fault or negligence. This may be caused by turning their back on the
opponent, attacking with a long, low gyaku tsuki chudan without regard for
the opponent’s jodan counter attack, stopping fighting before the referee
calls “Yamae”, dropping their guard or concentration and repeated failure
or refusal to block the opponent’s attacks. Explanation XVI of Article 8
states:
Should the offender receive an excessive contact and/or
sustain an injury and the fault is considered to be the recipient’s, the
referee will issue a Category 2 warning or penalty and may decline to give
a penalty to the opponent.
A contestant who is hit through their
own fault and exaggerates the effect in order to mislead the Referee Panel
may receive a warning or penalty for Mubobi as well as an additional
penalty for exaggeration, since two offences have been
committed.
It should be noted that there are no circumstances in
which a technique that has made excessive contact can be given a
score.
ZANSHIN
Zanshin is described as a state of
continued commitment in which the contestant maintains total
concentration, observation, and awareness of the opponent's potentiality
to counter-attack. Some contestants after delivering a technique will turn
their body partially away from the opponent but are still watching and
ready to continue the action. The Referee Panel must be able to
distinguish between this continued state of readiness and one where the
contestant has turned away, dropped their guard and concentration, and in
effect has ceased fighting.
CATCHING A CHUDAN
KICK.
Should the Referee Panel award a score when a contestant
delivers a chudan kick and the opponent then catches the leg before it can
be withdrawn?
Provided that the kicking contestant maintains
ZANSHIN there is no reason why this technique cannot score provided that
it contains all six of the scoring criteria. After all in the case of two
almost simultaneous gyaku tsukis it is normal practice to award a score to
the contestant considered to have landed their technique first even though
both might be considered effective. Theoretically, in a real fight
scenario, a full power kick would be deemed to have disabled the opponent
and therefore the leg would not be grabbed. Appropriate control, the
target area, and satisfaction of all six criteria, are the deciding
factors as to whether any technique can be awarded a score or
not.
THROWING AND INJURIES.
Since grabbing hold of the
opponent and throwing is allowed under certain conditions it is incumbent
upon all coaches to ensure that their competitors are trained in and are
able to use break-fall/safe landing techniques.
A competitor who
attempts a throwing technique must comply with the conditions imposed in
the Explanations in Article 6 and Article 8. If a competitor throws their
opponent in full compliance with the stated requirements and an injury
results due to the opponent failing to make a proper break-fall, then the
injured party is responsible and the thrower should not be penalised.
Self-caused injury can result when a contestant being thrown, instead of
making a break-fall lands on an extended arm or elbow, or holds onto the
thrower and pulls them down on top of themselves.
A potentially
dangerous situation occurs when a contestant grabs both legs to throw the
opponent on their back. The Article 8, Explanations X states that “…and
the opponent must be held onto throughout, so that a safe landing can be
made.” Since it is difficult to ensure a safe landing, a throw such as
this may fall into the prohibited category. If an injury results this
would be dealt with under Category 1. If there is no injury or the
throwing process is interrupted by the Referee then a Category 2 warning
or penalty could be imposed under Article 8, Category 2, Paragraph 6. It
should be emphasised that this kind of throwing technique is not
prohibited per se; it is the manner in which it is executed that will be
the deciding factor.
THREE MIENAIS
If three Judges signal
“Mienai” after the referee has stopped the bout can the Referee give a
score or penalty?
Paragraph III of the Explanations in Article 12
states “However, when the bout is halted, the majority decision will
prevail.” Since the Judges have seen nothing they are not considered to be
offering an opinion or vote and therefore the Referee is in the majority.
This situation can occur when action occurs close to the match area
perimeter on the Referee's side and where the Judges are
unsighted.
TWO AKA, ONE MIENAI
If after Yame, two Judges
signal a score for Aka and the other Judge signals Mienai, can the Referee
give a score to AO?
The rules state that the Referee cannot go
against two Judges unless he has the positive support of the other Judge.
Mienai is not positive support because it indicates that the Judge did not
see a scoring technique. Therefore the Referee has no support and must ask
the Judges to reconsider their decision, indicating why he thinks they
should do so.
RE-CONSIDERATION
The Referee may ask the
Judges to re-consider when “…he believes them mistaken, or when
implementation would be a violation of the rules.” However
re-consideration should be asked for only once. If the Referee’s request
is not supported then the majority decision must be
given.
CLARITY OF SIGNALS
To avoid confusion Judges
should give only one signal at a time. If a technique fails to score it is
not required to indicate why in the first instance. The correct procedure
is to cross and uncross the flags (Torimasen). Signals such as “blocked”,
“missed”, etc., should be given only if and when the Referee asks for
re-consideration. In order to avoid unnecessary mistakes and requests for
re-consideration all three Judges must indicate their relative opinions
when the Referee stops the match and returns to his
position.
JOGAI
Judges must remember that when indicating
Jogai they are required to tap the floor with the appropriate flag. When
the Referee stops the bout and returns to his position they should then
indicate a Category 2 infringement.
RECONSIDERATION PROCEDURES
FOR JUDGES
When the Referee asks for re-consideration the Judge
must first consider the Referee’s request. However should the Judge
disagree then he should indicate his reason why and then re-confirm his
original decision.
If the Judge believes in retrospect that the
Referee was in a better position to see or interpret the action then he
may change his decision in support of the Referee.
When a Judge
knows that there were two techniques but could see only one actually reach
the scoring area but nevertheless is sure that his decision is correct he
should indicate “Mienai” for the Referee’s choice then re-confirm his own
choice.
When a Judge knows that there were two techniques but could
see only one actually reach the scoring area and believes that the
Referee’s choice was first (the Judge could see the contestant’s body
action but not actual arrival at the scoring area) then the Judge should
indicate “Mienai” for the Referee’s choice and not indicate a score for
the other. This indicates no preference and no vote and gives
responsibility to the Referee to resolve the
situation.
INDICATION OF RULES INFRINGEMENTS
For Category
1 infringements Judges should first circle the with the appropriate
coloured flag then extend the crossed flags to their left for Aka, putting
the red flag in front, and to their right for AO, putting the blue flag in
front. This enables the Referee to clearly see which competitor is
regarded as the offender.
..........................................................................................................................<top>
APPENDIX 4: SCOREKEEPERS MARKS
|
|
|
__
|
|
|
|
Sanbon
|
Three
Points Score
|
|
|
|
__
|
|
|
|
Nihon
|
Two
Points Score
|
|
|
Ippon
|
One
Point Score
|
|
|
|
|
|
|
Kachi
|
Winner
|
|
X
|
Make
|
Loser
|
|
|
Hikiwake
|
Draw
(Tie)
|
|
|
|
|
|
C1W
|
Category
1 Foul — Warning
|
Warning
without Penalty
|
|
C1K
|
Category
1 Foul — Keikoku
|
One
Point to Opponent
|
|
C1HC
|
Category
1 Foul — Hansoku Chui
|
Two
Points to Opponent
|
|
C1H
|
Category
1 Foul — Hansoku
|
Disqualification
|
|
|
|
|
|
C2W
|
Category
2 Foul — Warning
|
|
|
C2K
|
Category
2 Foul — Keikoku
|
One
Point to Opponent
|
|
C2HC
|
Category
2 Foul — Hansoku Chui
|
Two
Points to Opponent
|
|
C2H
|
Category
2 Foul — Hansoku
|
Disqualification
|
|
|
|
|
|
KK
|
Kiken
|
Forfeiture
|
|
|
|
|
|
S
|
Shikkaku
|
Serious
Disqualification
|
..........................................................................................................................<top>
APPENDIX 5: LAYOUT OF THE KUMITE COMPETITION
AREA
MEASUREMENTS OF KUMITE COMPETITION AREA
..........................................................................................................................<top>
APPENDIX 6: LAYOUT OF THE KATA COMPETITION
AREA
Three Judge layout
Five Judge layout
..........................................................................................................................<top>
APPENDIX 7: THE COMPULSORY KATA LIST
SCHEDULE OF W.K.F. COMPULSORY (SHITEI) KATA
|
Goju Ryu
|
Seipai - Saifa
|
|
ShotoKan
|
Jion - Kanku Dai
|
|
Shito Ryu
|
Bassai Dai - Seienchin
|
|
Wado Ryu
|
Seishan - Chinto
|
..........................................................................................................................<top>
APPENDIX 8: W.K.F. MAJOR KATA LIST
MAJOR KATA LIST OF THE WORLD KARATE
FEDERATION
|
|
|
|
|
|
|
1.
Sanchin
|
1.
Kushanku
|
|
2.
Saifa
|
2.
Naihanchi
|
|
3.
Seiyunchin
|
3.
Seishan
|
|
4.
Shisochin
|
4.
Chinto
|
|
5.
Sanseru
|
5.
Passai
|
|
6.
Seisan
|
6.
Niseishi
|
|
7.
Seipai
|
7.
Rohai
|
|
8.
Kururunfa
|
8.
Wanshu
|
|
9.
Suparimpei
|
9.
Jion
|
|
10.
Tensho
|
10.
Jitte
|
|
|
SHOTOKAN
KATAS
|
|
1.
Bassai-Dai
|
12.
Jion
|
|
2.
Bassai-Sho
|
13.
Sochin
|
|
3.
Kanku-Dai
|
14.
Nijushiho Sho
|
|
4.
Kanku-Sho
|
15.
Goju Shiho-Dai
|
|
5.
Tekki - Shodan
|
16.
Goju Shiho-Sho
|
|
6.
Tekki - Nidan
|
17.
Chinte
|
|
7.
Tekki - Sandan
|
18.
Unsu
|
|
8.
Hangetsu
|
19.
Meikyo
|
|
9.
Jitte
|
20.
Wankan
|
|
10.
Enpi
|
21.
Jiin
|
|
11.
Gankaku
|
|
|
|
SHITO-RYU
KATAS
|
|
1.
Jitte
|
22.
Naifanchin Shodan
|
|
2.
Jion
|
23.
Naifanchin Nidan
|
|
3.
Jiin
|
24.
Naifanchin Sandan
|
|
4.
Matsukaze
|
25.
Aoyagi (Seiryu)
|
|
5.
Wanshu
|
26.
Jyuroku
|
|
6.
Rohai
|
27.
Nipaipo
|
|
7.
Bassai Dai
|
28.
Sanchin
|
|
8.
Bassai Sho
|
29.
Tensho
|
|
9.
Tomari Bassai
|
30.
Seipai
|
|
10.
Matsumura Bassai
|
31.
Sanseiru
|
|
11.
Kosokun Dai
|
32.
Saifa
|
|
12.
Kosokun Sho
|
33.
Shisochin
|
|
13.
Kosokun Shiho
|
34.
Kururunfa
|
|
14.
Chinto
|
35.
Suparimpei
|
|
15.
Chinte
|
36.
Hakucho
|
|
16.
Seienchin
|
37.
Pachu
|
|
17.
Sochin
|
38.
Heiku
|
|
18.
Niseishi
|
39.
Paiku
|
|
19.
Gojushiho
|
40.
Annan
|
|
20.
Unshu
|
41.
Annanko
|
|
21.
Seisan
|
42.
Papuren
|
|
|
43.
Chatanyara
Kushanku
|
|
..........................................................................................................................<top>
APPENDIX 9: THE KARATE-GI
..........................................................................................................................<top>
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|